Monday, October 20, 2008

Legal Precedent: Virtual Goods are real in the Netherlands

Yet another precedent seems to have been established for the legal protection of virtual goods.

This time it's not SecondLife but Runescape that came before the courts. This article on the Radio Netherlands website recounts how a 13 year old boy was bullied by two slightly older boys who then ended up in court.

This case has a very interesting twist that I believe we will see repeated in the future:

The court dismissed the defence lawyer's argument and cited an earlier ruling that electricity can be considered a material object for the purposes of criminal law and stealing electricity is theft. (emphasis is mine) The court ruled that the same principle can be applied in this case and stealing virtual Runescape items is theft as the owner was forced to hand over his possessions.
Interesting logic and one that's hard to argue against. I can't wait to see this prosecution angle tried in the United States.

Wednesday, October 15, 2008

Why you DON'T want to own virtual goods...

or I should more accurately say, why you AND Blizzard don't want you to own them.

Today brought a good article from Dave Kosak of gamespy that explains in layman's terms the myriad of issues that might arise if you actually owned virtual goods from games like Runescape or World of Warcraft (trademarks belong to their owners, etc., etc.)

Found here, this article has some great examples of the legal ramifications that might result if you actually owned your leet loot:

Let's run a thought experiment and say that you do own your virtual epic sword of double damage. It's yours, and you're allowed to sell it. It has monetary value. Technically, a series of Bad Things(TM) can now happen:

1. Because your sword has real-world value, you should technically report it as earnings come tax time. Did you earn $4700 worth of lewt while raiding this year? Some of that money belongs to the government.

2. Wait a second, acquiring the sword was based on a random-drop loot table, and you pay a monthly fee to play. That means every time you kill a boss, you're technically gambling. All your local gambling laws now come into play.

3. Uh oh, one month later the game developer decides that swords of double damage are overpowered and ruin the game. The item is "nerfed" to only do 20% more damage instead of 100%. Suddenly it drops in value. But you had 20 of those swords on the auction house! You've just taken a huge financial loss! Can you now sue the developer?
Good stuff right? Easy to understand right? Those are only the beginning. Without thinking too hard most of us could probably extend the list without too much effort:

  1. Sales tax liability for the vendor if your items have real monetary value
  2. Sales tax liability for you if you were to sell your Purple geared death gnome to someone else
  3. Supply and demand issues when players can sell items outside of the game
  4. If you lose money on your items (see Dave's point number 3, above), does that mean that you can claim gambling losses for your monthly WoW subscription when your guild is having a bad streak

All in all, a good read. Now where did I keep that list of virtual law issues?


Wednesday, March 05, 2008

Terrorists in WoW? You're kidding, right?

I'm speechless:

The US government has begun a project to develop ways to spot terrorists who are using virtual worlds. link
The article on the BBC's website is one of many dedicated to the emerging story of our nation's national security apparatus spinning itself into a virtual frenzy (sorry, I couldn't resist) over the possibility of evil-doer's using WoW or SecondLife to plan for an execute attacks in the real world. Some researcher actually got the government to pony up money for him to get a full-time job playing WoW. Please, someone tell me this is a joke. I'm sorry, that sharp stabbing pain in your forehead is what massive, funded stupidity feels like.

There are so many things wrong with this plan that I'm having a hard time keeping track of them all:

  1. All of the most popular MMORPG and SL have a recurring monthly fee. That means you need a credit card. A credit card means you need (wait for it.... wait for it...) a credit card account. This gives law enforcement a terrific head start in trying to track down the alledged perpetrators. Remember, for a terrorist cell to use these techniques, every member of the cell would need an account... every account would need a bogus credit card that continued to be funded month after month. Does anyone else see any problems with this? Ok.. sticklers for details might argue that in SL's case there are other forms of payment but by and large, those also involve registration and connection to a bank account.

  2. WoW, Runescape and virtually all MMORPGs don't allow the users to upload content. SL does but its the exception. Without the ability to upload content (things like maps, plans, diagrams, etc.) these virtual worlds become nothing more than very expensive and very difficult email or instant messaging systems. It is far far far easier to create fake and free email and IM accounts on other platform than virtual worlds.

  3. These games and virtual worlds are amongst the most processor and graphics intensive applications available for Macs and PCs... does the US government really think that terrorists are continuing to keep their hardware up to date in order to be using these systems. It just begs belief.

  4. High speed connections are always required. Wouldn't it make more sense to plan meetings and exchange messages using disposable cell phones that can be purchased with cash? Low tech is more prevalent so its use by disadvantaged groups would be more relevant.

  5. These platforms have a significant learning curve. No self respecting terrorist wants to be referred to as a noob because he can't edit his appearance or doesn't know how to /dance.

  6. All of the VWs utilitize extensive logging for technical support, griefing and loot/goods transfer. Any evil-doer that uses these system would have to know that they were leaving tracks all over the place with every mouse stroke. They might not care if they were going to be fed honeyed cakes by 67 virgins but it does increase the risk of capture and failure prior to their big date with destiny.

If you'd like to stay on top of this, just google the project's name .